Drag the Smart Material from the shelf and drop it on the model. Naming convention Enter the textureSet name and the map name of one of your textures. In this tutorial we recommend you use the latest (2020) version installed via Substance Launcher. By default, Substance Painter should load your model in at 1024 which just keeps your texturing resolution average and speeds up the program, however, the texture will be able to change to a lower resolution if you want the program to be faster, and a higher resolution if you want to check on the details (this will slow down the program Welcome to my channel 3DWolf. Add a new Fill Layer to your material’s layer stack. It is similar to common applications such as Substance Painter. This is a complex project and I don't want to start over. spp) will be created in the UE4 project folder in a folder labeled So when I bring my textures into Unreal, they always look different than they did in Substance Painter. I have the Substance Subscription, but one of my older laptops which I use a lot to play with Blender 2. But I am still lost in the void and I can't find my 3D Model. Final Substance Painter file containing all source materials. Once you create a new project in Substance Painter, set up all materials and layers and paint the model as you like, click on File > Export Textures. Final highpoly and lowpoly Drone model with textures. When you open Substance Painter and start a project with a new FBX (for multiple materials) model, you get both a 3d and 2d view (UV). The asset will then be fully set up within an Unreal Engine fully lit and textured scene. Right-click the model/animation asset and select Reimport from the menuĦ.Substance painter default model Create the materials I need for each part of the mesh.
In the content browser, double-click the animation in the viewer to open itĥ. Reimport animations with correct rotationsġ. You might need several attempts to figure out the exact rotations you need. Note: There is no way to preview rotations set during import. Proceed to import the model as described in the Custom Skeleton section In the Import window, set the Import Rotation values under the Transform panelĢ. In cases where models and animations are imported with incorrect rotations, there are two ways to fix this: Set necessary rotations during importġ. In the Skeleton window, select your custom skeleton (optional) a Material asset (if you decided to import it)ġ. Right-click the Content Browser windowĥ.After importing, several assets should be created: Set Material Import Method to Do Not Create Material (unless you want the material to be imported with the model)ġ1. The FBX Import Options window will appearĩ. To use custom characters, you need to first import the character model and then animations for it.
The FBX Import Options window will appearĥ.
Other models included in the package have significantly different skeletons, which might lead to compatibility issues.ġ. Note: If you are using the default Epic Skeleton in your project, we recommend using UE4_SK_Mannequin.casc file for creating animations in Cascadeur. Reimport animations with correct rotationsĪnimations created in Cascadeur can be imported to an Unreal Engine 4 project and attached to a skeleton there.